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Thisgame guide to Rise of the Tomb Raider is a comprehensive guidebook which contains a detailed walkthrough of the title developed by Crystal Dynamics studio. Use our guide to solve all complex puzzles, successfully complete the main story, find all the secrets / collectibles, and earn all achievements to unlock the platinum trophy.. The guide has been divided into three large parts.
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A number of Tomb Raider games have been released for various mobile platforms over the years, from the engaging Java mobile trilogy, The Osiris Codex, The Quest for Cinnabar and The Elixir of Life, to cell phone versions of Legend, Anniversary and Underworld, to more recent titles like the iOS port of the original Tomb Raider and the new mobile titles Lara Croft Relic Run and Lara Croft GO. All are covered here. Follow these links for Game Boy Color, Game Boy Advance and Nintendo DS games. See here for Lara Croft and the Guardian of Light for iPhone, iPad and iPad Touch. Tomb Raider Reloaded Release Dates February 14, 2023 Platforms Android, iOS, Netflix Game Info This fast-paced, nostalgia-packed mobile game officially released on Lara Croft's birthday in 2023, following a soft launch in selected markets. Developed by Emerald City Games and published by CDE Entertainment, Tomb Raider Reloaded has a cartoon esthetic with top-down, roguelike gameplay. Reloaded is divided into various areas based on locations in the original 1996 Tomb Raider, such as the City of Vilcabamba, The Lost Valley, Midas' Palace, etc. Each area contains 20-50 short, procedurally generated stages. Lara enters each map at the bottom of the screen and must navigate to the exit at the top, eliminating swarms of enemies, dodging traps, and solving puzzles as she goes. Swiping moves Lara on screen, and whenever she's stationary, she'll fire on the nearest enemy. Completing each stage earns rewards which can then be used to upgrade Lara's abilities and purchase supplies before moving onto the next location. Daily and weekly challenges, collectible relics, and upgradeable outfits and weapons, should keep players coming back for more. The game is chock full of nods to past games, including an original orchestral soundtrack inspired by the classics; appearances by beloved NPCs like Anaya Imanu, Winston Smith, Kurtis Trent, and Werner von Croy; bosses like the iconic T. rex; and narration by Keeley Hawes, who voiced Lara in the Legend era. The developers have also promised selectable voice options by classic Lara voice actors Shelley Blond, Judith Gibbins, and Jonell Elliott in a future update. Reloaded is free to play and thus includes advertising and plenty of opportunities to spend real money on in-game perks and upgrades. As far as I know, the Netflix version is identical to the App/Play Store versions but without advertising or in-app purchases. So no annoying ads but also no opportunity to buy upgrades beyond what you can unlock in the game. If that sounds like a plus—and it does to me—go for the Netflix version. You'll need to log in with your Netflix credentials to play. UPDATE March 2023 In the last several weeks, there have been numerous reports of players losing progress after game crashes. Hopefully the devs are working on this and will reimburse people who've spent money in-game only to have all their progress erased. Players who've lost progress/money can request a refund through the App Store or Play Store, or contact trr-support to report issues. Lara Croft GO Release Dates August 27, 2015 Platforms Android, iOS, Steam, Windows Phone/PC/Tablet, later PS4 and Vita Game Info This turn-based puzzle game for mobile devices and Windows 8/10 was developed by Square Enix Montréal, creators of the critically acclaimed Hitman GO and Hitman Sniper. My Lara Croft GO Walkthrough includes both text/screenshot and video versions. If you don't own a compatible device, you may be able to play the game on Windows or Mac using the Andy Android emulator. Thanks to Roli from for this helpful suggestion. If you have Windows 8/10, you may want to try the Windows app instead. Check the reviews though, since it seems not to work on certain devices. Visit Stella's Tomb Raider Blog to watch the first Lara Croft GO trailer as well as gameplay demos and developer interviews from E3 2015. Download the Lara Croft GO soundtrack free on SoundCloud. Lara Croft Relic Run Release Dates Spring 2015 Platforms Android, iOS, and Windows Phone Game Info This mobile adventure-runner was first launched in April on the Google Play Store in The Netherlands, with worldwide release following for other regions and platforms over the next few months. The game is free to play but includes in-app purchases. According to the developers, "Relic Run offers a massive amount of diversity in play, allowing for seamless transitions between acrobatic-inspired running, combat, vehicles, and epic boss fights, including but not limited to the return of the infamous T-Rex." I've posted some general info on my blog, and here are links for more info about the iOS, Android, or Windows Phone. For game help, check out Playoholic's Lara Croft Relic Run Tips, Hints and Tricks and this interview with Relic Run producer Laura you don't own a compatible device, you can play the game on Windows or Mac using the BlueStacks Android emulator. It's legal to use for free apps or apps you have legally purchased and allows for in-app purchases through the Play Store; however, it is not officially supported, so there may be some bugs or compatibility issues when playing. Check out my video tutorial on How to Install Lara Croft Relic Run with BlueStacks. For a great review with screenshots and video, visit Tomb Raider Horizons. Tomb Raider 1 and 2 for iOS and Android Release Dates December 2013 TR1 iOS, December 2014 TR2 iOS, April 2015 TR1 Android, October 2015 TR2 Android Metacritic Score N/A ESRB/PEGI Rating Teen/12 Game Info These iOS and Android ports of the classic Tomb Raider games feature old-school action updated for touchscreen devices. They require iOS OS Check the product pages on the App Store and Play Store for compatible devices. I don't own any sort of iThingy, so I haven't had a chance to try the iOS versions, but based on my experience with the Android versions, they are decent ports of the original game with enhanced graphics and touch controls. They look great, but as someone who doesn't play touchscreen games all that often, I find the controls a bit wonky. I suppose if you're willing to shell out the money, an external controller would help. For additional details and screenshots, check out my blog posts about Tomb Raider 1 for iOS, Tomb Raider 2 for iOS, Tomb Raider1 for Android, and Tomb Raider 2 for Android. If you need help, check out the original Tomb Raider and Tomb Raider 2 walkthroughs. Android Save Files Follow these links for downloadable save files for Tomb Raider and Unfinished Business or Tomb Raider 2 and the Golden Mask. Thanks to Treeble for sharing these. Tomb Raider 2 iOS screenshot courtesy of Rivendell. Lara Croft Reflections for iOS Release Dates Project Cancelled Game Info This turn-based card battle game was developed by Square Enix Japan Smile Lab and RenRen Games. The game was playtested in New Zealand and Australia in 2013 and originally slated for release in early 2014. The game was cancelled before worldwide release. For more info, including a gameplay video, check out my blog post, "Lara Croft Reflections Card Battle Game Launching Soon," and the Lara Croft Reflections Facebook Page. Tomb Raider for Pocket PC and Nokia N-Gage Release Dates December 2002 Pocket PC and October 2003 N-Gage Metacritic Score N/A ESRB/PEGI Rating Teen/12 Game Info Over the years, the original 1996 Tomb Raider has been translated onto various platforms. Although the box art on the N-Gage edition shows Angel-of-Darkness Lara, both of these games are actually TR1 slightly modified for mobile devices. Rather than the full-motion video sequences between certain levels, these mobile versions have scrolling text narration, and all audible dialogue is replaced with subtitles. The N-Gage version also has a limited multiplayer mode called "shadow racing," in which players compete to have the fastest time and highest score. There's a league table which is shown each time you try to beat someone's result. When racing to beat someone else's score, you see a second Lara, which is a recording of that person's performance. When you make it onto the league table your own recording is made available for others to beat. No Metacritic scores are available, but the general consensus is that these two games were mediocre ports at best. For an in-depth review, visit GameSpot. Follow these links for my walkthrough and controls/instruction manuals. Screenshots If you've played the original Tomb Raider, you'll recognize these levels. The full-size screens aren't much bigger, but click any of the pix below to see them. Special thanks to Krisse and Daniel for providing details about the game, and to for some of the Tomb Raider screenshots on this page. Tomb Raider Underworld Mobile Release Date December 2008 Metacritic Score N/A ESRB/PEGI Rating NR There are two versions of Underworld for mobile phones 2D and 3D. The games were created by Distinctive Developments and published by EA Mobile with Eidos Mobile. My walkthrough for the 2-D game is linked below, but at the moment I don't have a phone that will run the 3-D game pictured at right. For more info, including reviews and screenshots, check out these sites IGN and Pocket Gamer. Tomb Raider Underworld 3D Mobile Walkthrough Not yet available. Tomb Raider Underworld 2D Mobile Walkthrough Tomb Raider Anniversary Mobile Release Date December 2007 Metacritic Score N/A ESRB/PEGI Rating NR I'm sorry to report that Tomb Raider Anniversary for mobile phones is a rather cheap knock-off of the excellent TR mobile trilogy below. Every one of the levels in this game was lifted from the Osiris Codex, Quest for Cinnabar or Elixir of Life. The graphics have been updated slightly, but the level maps, game mechanics, puzzles, etc., are exactly the same. So if, like me, you've already played the first three cell phone games, you'll probably be disappointed in this one. The varied settings in the trilogy have been changed here to a rather repetitious series of South American ruins, inhabited by only two types of enemies generic hostile tribesmen and their generic vicious dogs. And except for a few bits of text referring to Lara's quest for the Scion, there's no plot whatsoever in this game, nor is there anything relating to the storyline from the original Tomb Raider or the Anniversary edition. It's a shame, really, since those games are so rich with exotic settings and interesting plot points. That said, if you haven't played the first three Tomb Raider mobile games, you might like this one. Some of the levels are still quite fun and challenging, even if they are retreads of past games. Tomb Raider Anniversary Mobile Walkthrough Tomb Raider Legend Mobile Release Date December 2006 Metacritic Score N/A ESRB/PEGI Rating NR Unlike the previous mobile Tomb Raiders, Legend was designed in 3D for high-end devices at least for 2006. The game was developed by Fathammer and published by Eidos Interactive. I hope to have a walkthrough eventually. Special thanks to Pocket Gamer for these screenshots. Click the pic above to view slightly larger images. Tomb Raider Puzzle Paradox Release Date December 2006 Metacritic Score N/A ESRB/PEGI Rating NR Game Info This mobile puzzle game was developed by Iomo/Infospace, creators of the TR mobile trilogy above. It is very loosely based on the Tomb Raider Legend storyline. It involves solving progressively harder versions of three types of timed puzzles to reach the heart of a South American tomb. One puzzle type, called "Trapped" requires you to arrange colored gems. In another, "Illumination", you must arrange mirrors, prisms and teleporters to direct beams of light. The third type, "The Vault" involves rapidly sorting rune stones by color and pattern. Solving a series of challenges results in a cut scene which advances the "plot." I use that word loosely, because this is basically a puzzle game, meant to keep you busy on the train or in the dentist's waiting room. It's not going to change your life, but it will help pass the time and give your thumbs—and your brain—a little exercise. Tomb Raider Mobile Trilogy Release Dates November 2003-September 2004 Metacritic Score N/A ESRB/PEGI Rating NR Game Info Eidos teamed up with Iomo Games to create a trilogy of java-based Tomb Raider games for the mobile phone platform. The three games, The Osiris Codex, The Quest for Cinnabar and The Elixir of Life, have unrelated storylines and I'm being generous even calling them "stories" so gamers can enjoy them in any order. The action is somewhat limited by what you can do using a phone keypad, but the games still have a nice Tomb Raider feel, similar to the Game Boy Color games. There are plenty of artifacts to find, traps to bypass, enemies bent on stopping Lara, and of course numerous puzzles involving switches, movable blocks, and the like. When the mobile games first came out, Eidos created a tie-in web site, where players could enter codes unlocked in-game to access level maps and item information online. These sites are no longer available, but you can find the item details, along with my own more detailed level maps, in the walkthroughs linked below. Tomb Raider The Osiris Codex Walkthrough Tomb Raider The Quest for Cinnabar Walkthrough Tomb Raider The Elixir of Life Walkthrough
Few video game characters have become more famous than the games that featured them. Lara Croft is one of the best examples, having appeared in three Hollywood movies, several comic book series, numerous non-gaming commercials, and graced more magazine covers than any other character. What makes this acrobatic archaeologist even more special is the significant influence she has exerted over the entire industry. In recent years, some of the best-selling games, including Horizon Zero Dawn, The Last of Us Part II, and A Plague Tale Requiem, have featured physically and emotionally strong women as protagonists. However, this wasn't the case before the Tomb Raider series came along. For many years, Lara was recognized as a fearless sex symbol, but in the past decade, her character has evolved into a more realistic and relatable figure. The Tomb Raider series has contributed much more than just Lara, however, helping define the action-adventure genre the way we know it today. With 12 games in the main series and about 100 million units sold since 1996, Tomb Raider narrates the story of games in the 3D era. Even through its failures, it provides valuable insight into what transpires behind the scenes in the gaming industry. A road named after Lara Croft in Derby, England. Hitting the Ground, Running… In late 1994, the Sony PlayStation and Sega Saturn were launched in Japan, months ahead of the rest of the world, propelling 3D gaming on home consoles into the mainstream. Around the same time, Core Design studio, located in Derby, England, set out to create a 3D puzzle-platformer. This game would echo the mechanics of the two-dimensional Prince of Persia games, but be set in a modern, Indiana Jones-esque environment. Click on image for gameplay video The early Prince of Persia games were the inspiration for Tomb Raider. A common myth suggests that Toby Gard, the game's initial designer, intended to let the player choose between a male and a female character. However, he was determined from the outset to feature a female gunslinger, initially named Laura Cruz. The character's first name was soon altered to Lara. To emphasize her femininity, Lara was designed with a substantial chest, which remained her most recognizable and contentious feature for more than a decade. Lara's 3D model was designed using an engine developed by Paul Douglas specifically for the game, a common practice at the time. During gameplay, to conserve system resources, Lara didn't appear nearly as detailed as she did in the pre-recorded cutscenes. Her hair appeared collected and could only move with the rest of her head, and from the side her chest looked like a perfect triangle. During gameplay, Lara looked much less detailed than in the cutscenes. In May 1996, Eidos Interactive took over as the studio's owner and publisher, insisting that the game be launched in time for the holiday season that year. This imposed tremendous pressure on the development team, which had expanded from two to six members about a year earlier. Eidos later signed a timed exclusivity agreement for Europe with Sega, requiring the Saturn version to be ready several weeks ahead of schedule. The game was met with overwhelmingly positive reviews and was selected as the game of the year by several gaming magazines. What made it so special? When compared to other popular platform games from that era, like Crash Bandicoot, the distinction is clear. In Tomb Raider, 3D was not just an aesthetic choice; it was used to provide the player with a degree of freedom of movement previously unseen, allowing climbing and diving in all directions. This game was developed by 6 people. To someone who only became a gamer in the past two decades, the game might prove challenging to play. The movement controls are relative to Lara's perspective, not the player's, as is more common today. Grabbing the edge of a rock requires holding down a button at the right time. To interact with an object, Lara needs to face it directly. Another aspect of the game that hasn't aged well is the gun combat. Realistic tactics like peeking from behind cover or shooting enemies in the legs to slow them down were not part of gaming at that time. Instead, the most effective defense for Lara was to evade enemies with backflips and side-flips. Eidos was aware that Lara was poised to become larger than the game itself. The cover art on the game boxes stated "featuring Lara Croft," despite it being the first work in which she ever appeared. Images of her in suggestive poses were displayed on the sides of buses. Within months, the game sold hundreds of thousands of copies, prompting Eidos to make the series an annual release. In response, Gard and Douglas left Core Design. Later in 1997, Lara appeared on the cover of The Face magazine, as if she were a real person. By the end of the year, the game had sold more than million copies, boosting Eidos to a $ million profit, a significant improvement over a $ million pre-tax loss in the previous year. In the ensuing years, the game's sales soared to reach 7 million copies. Lara's hair looked much better in Tomb Raider II. Tomb Raider II, generally regarded as an enhancement over the original, matched its predecessor in sales. Lara's in-game model was completely rebuilt by Adrian Smith, utilizing twice as many polygons. Her braid would dangle whenever she moved, and her chest appeared much rounder. The Sega Saturn was unable to support the improved graphics, and that version was abandoned during development. Sony and Eidos later entered into a console exclusivity agreement that lasted until the end of the millennium, precluding the series from reaching the Nintendo 64 console. Vehicles were a small but memorable addition to the game. Beyond a slightly larger team, the yearly release schedule was made possible by a grid-based level editor built by Gavin Rummery. In the first five games, the entire terrain was composed of squares with varying heights, inclines, and textures. Lara's ability to grab the edge of a square wasn't coded into the level – if she could reach it, she could grab it. This allowed players to discover routes the developers hadn't anticipated. It also meant that movement had to be pixel-accurate – the game wouldn't "assist" you in reaching your destination. The level editor was included with the PC version of the fifth game, allowing players to construct their own levels. Today, the most popular game that employs this mechanic is Minecraft, which features a terrain composed of cubes. Click on image for gameplay video If you got the fifth Tomb Raider game for the PC, you could create your own levels. The Road to Hell Tomb Raider III was developed by a new team as the old one couldn't handle the pressure anymore, but was still considered a worthy addition to the series, eventually selling 6 million units. By 1999, Lara was ubiquitous, advertising cars and soft drinks, and her likeness was used on every conceivable type of merchandise. Lara was a literal celebrity in the late 1990s. That year, the new developers also reached their limits while working on Tomb Raider The Last Revelation. They managed to hide the game's ending scene, which shows Lara's apparent death, from Core's management until it was too late to change. December 1999 marked the first issue of the longest-running Tomb Raider comic book series, published by Top Cow. It became the best-selling comic book in North America that year, with almost 190,000 copies sold. The series ran monthly until March 2005, spanning 52 issues, including two prequels numbered 0 and 1/2. Seeing Lara die must have been the development team's fantasy. A few months later, The Last Revelation was released for Sega's new Dreamcast console, which could run it at a higher resolution. This version was criticized for its inconsistent frame rate and difficult controls. Despite these issues, the game sold 5 million units – significantly more than most games, but a noticeable decline from the early entries in the series. Despite this, Core's management insisted that the team produce another game, while another new team was hired to start developing a game for Sony's upcoming PlayStation 2. Later in 2000, the series received its first 2D game with Tomb Raider for Nintendo's Game Boy Color. This game used a side-scrolling format, akin to the games that inspired the series. It was generally well-received despite not being able to employ the mechanics that made the series popular in the first place, and it was followed by a sequel called Curse of the Sword a year later. This is what the Game Boy Color version looked like. Toward the end of the year, Tomb Raider Chronicles was released for the PlayStation, Dreamcast, and PC. The game served as a prequel to the series, comprising three stories told at Lara's memorial service. Unsurprisingly, the ending suggested that Lara might still be alive. With the PlayStation 2 already on the market, the game was quickly overlooked and only sold million copies. In 2001, Lara made her big-screen debut with Lara Croft Tomb Raider. While many of Hollywood's biggest stars may have coveted the role, producers chose Angelina Jolie, who had just won an Academy Award for her supporting role in Girl, Interrupted, but had never been the lead actor in a blockbuster. Angelina Jolie wasn't as famous as Lara before the movie was released. The movie grossed almost $275 million, making it the highest-grossing film based on a video game at the time including the Pokémon movies, as well as the highest-grossing action movie led by a woman. Jolie's performance, which included performing Lara's stunts, catapulted her to superstardom, but the plot was widely criticized for being nonsensical. Simultaneously, Core's veterans joined the work on the upcoming PS2 title and realized that most of it had to be redone. It soon became clear that the game wouldn't be launched that year. Even in 2002, the only game featuring Lara Croft was Tomb Raider The Prophecy for the Game Boy Advance, which used a top-down isometric view and received mixed reviews. The Angel of Darkness created a much stronger atmosphere than the previous games. In March 2003, before the end of the financial year, Eidos demanded to send the game to Sony for approval, reportedly for the ninth time. Parts that couldn't be completed on time were cut out entirely, piercing the plot. In June of that year, Tomb Raider The Angel of Darkness was released for the PS2 and PC. Unlike the previous Tomb Raider games, this installment used mostly urban settings. Graphically, it was a considerable leap forward, thanks to a larger development team and the decision to drop support for the PS1. It showcased a beautiful visual design and superb music recorded by the London Symphony Orchestra. The game introduced features like hand-to-hand combat, requiring more complex animation than previous installments, and a stamina bar that limited Lara's ability to perform anaerobic activities indefinitely. This is not an RPG element! The game attempted to incorporate elements from stealth, role-playing, and traditional adventure games, mirroring many modern action-adventure games. However, most of these elements were poorly developed. For instance, sometimes when trying to kick a door open, Lara might mention that her legs aren't strong enough, sending players to look for specific objects to kick or push to increase her strength. This mechanic, common in adventure games though usually involving the search for a key, was presented as an RPG element. The Angel of Darkness introduced a second playable character, Kurtis Trent. Despite being designed to require a different playstyle due to differing abilities, Trent ended up playing very similarly to Lara, contributing little to the game. The game also suffered from bugs, graphical glitches, and erratic camera angles. Furthermore, its control system was criticized as outdated and unfamiliar to the new generation of gamers. Kurtis Trent was supposed to be a major feature of the game. The game sold million copies but received poor reviews, leading Eidos to cancel the proposed trilogy and transfer the main series' development to the California-based Crystal Dynamics studio. Paramount Pictures even used the game's poor reception to explain why Lara Croft Tomb Raider – The Cradle of Life, released a month later, was less successful than its predecessor, grossing about $160 million. Interestingly, both movies received worse reviews than the game did. The Angel of Darkness Restoration Project, launched in 2021, aims to transform the game into what it was initially intended to be, using unused content from the game's files that developers had not had time to implement or remove. The Angel of Darkness Definitive Edition seeks to build upon that project with higher-quality textures, remastered audio and video, and it already offers a playable demo. The mobile games were received much better than The Angel of Darkness... Surprisingly, the best-received Tomb Raider games in the early 2000s were a trio of 2D games for mobile phones The Osiris Codex, Quest for Cinnabar, and Elixir of Life. Despite each game being only about an hour long, they managed to capture the spirit of the early Tomb Raider games remarkably well. Back From the Dead Tomb Raider Legend, the first game in the series developed by Crystal Dynamics, was released in early 2006. After almost three years with no new Tomb Raider movie or main series game, Lara's popularity had plummeted. Furthermore, an acclaimed Prince of Persia trilogy released since The Angel of Darkness meant that simply outperforming that game wouldn't suffice. Legend sold more copies in 3 months than the original game did in a year. Legend was released not only for the PC and PS2 but also for the PlayStation Portable. For the first time in the series, it was released on Microsoft consoles the Xbox and the new Xbox 360, which offered the best graphics alongside the PC. Toby Gard made a surprise return to design Lara's new, highly detailed model. The game rewrote Lara's backstory, but aside from that, it retained the same Lara, and for most of the game, she wore even less than in previous games. Lara's new model was designed by her original creator. Legend was the first game in the series with a modern control system, relative to the player's point of view. Players no longer had to calculate Lara's every step, but simply guide her in the right direction. The game used a physics engine for realistic physics-based puzzles, complemented by Lara's new grappling hook. A more controversial addition was quick-time events during cutscenes. The only part of the game that remained simplistic and unrealistic was the gun combat. In less than three months, the game sold million copies – more than the original Tomb Raider did in a year. Later that year, it was released for the Nintendo GameCube, which had replaced the Nintendo 64, and different versions were created for the Game Boy Advance, the newer Nintendo DS, and mobile phones. Although sales slowed after the initial burst, over the years, the game reached a total of million copies – surpassing each of the previous four games. The first Tomb Raider animated series featured various visual styles. Once again popular, Lara Croft received her first animated series with Revisioned Tomb Raider, which was broadcast on the online gaming site GameTap. The 10 episodes were written and animated by several different artists. In 2007, Tomb Raider Anniversary, a remake of the original Tomb Raider using Legend's graphics and gameplay mechanics, was released for the PC, Xbox 360, PS2, PSP, and the new Nintendo Wii. A mobile version was also created. Despite positive reviews, it was the worst-selling Tomb Raider game, selling only million units by 2009. Its lackluster performance may have been due to the overshadowing by Uncharted Drake's Fortune, which bore many similarities to the Tomb Raider series but had a much more sophisticated combat system. Core Design had been working on its own version for the PSP, which could have been ready in time for the game's 10th anniversary the previous year. However, that version was canceled after Eidos, then owned by publisher SCi, sold Core Design to Rebellion Developments. A plan to convert it into an Indiana Jones or National Treasure game also fell through. As was the case with The Angel of Darkness, the fan community undertook to finish the game, and a playable version is now available. Thanks to the fan community, you can play Core's last-ever Tomb Raider game. In 2008, the series finally reached the PlayStation 3, already two years old, with Tomb Raider Underworld, also released for the PC, Xbox 360, and in different versions for the Wii, PS2, DS, and mobile. This installment was the first in the series to use motion capture for Lara's animations. By dropping support for the PS2, the main version could include larger and less linear levels. The game initially failed to meet sales expectations, selling only million copies during its first year, but it later recovered to reach million. Eidos was bought by Square Enix in 2009, but Tomb Raider development remained with Crystal Dynamics. The following year, Lara appeared in her first game without the Tomb Raider moniker the download-only Lara Croft and the Guardian of Light. With a top-down view, a point/reward system, and a co-op mode featuring a Mayan warrior named Totec, it felt quite different from previous Tomb Raider games. Released for the PC, Xbox 360, PS3, and soon after for mobile, the game's touch controls were criticized, but other than that, it was as well-received as the previous Crystal Dynamics games and sold more than 1 million units. Lara Croft and the Guardian of Light felt nothing like the main series. A Whole New Lara In 2013, a new game titled "Tomb Raider" was introduced for the PC, PS3, and Xbox 360, presenting Lara Croft in a manner never seen before. Her face was modeled after Megan Farquhar, and her chest was proportionally sized to her body, rendering her as a stunning, yet realistic woman. In the PC version, each strand of Lara's hair could be individually rendered, achieving an unprecedented level of realism for non-braided hair. Notably, she expressed more emotion in this game than in all previous ones combined. Camilla Luddington performed both the voice acting and motion capture for Lara, essentially embodying her. Each of Lara's hairs could be rendered separately. Combat was hugely improved, with Lara automatically hiding behind cover when enemies were present and then able to shoot either while peeking or in concealment. Enemies would react differently based on where they were hit. Stealth takedowns returned to the series for the first time since "The Angel of Darkness," but this time they were genuinely needed. Similarly, the game incorporated authentic RPG elements, not merely their illusion. By defeating enemies and raiding optional challenge tombs, Lara accumulated skill points, which could be used to enhance her abilities. Furthermore, you could upgrade her weapons by collecting material from enemy corpses and crates. The improved combat was a highlight of the new Tomb Raider. It was the best-reviewed Tomb Raider game since the original. Within 48 hours, it sold 1 million copies, which grew to million after four weeks. However, it only reached profitability after a year. Subsequently, the Definitive Edition was released for the new PlayStation 4 and Xbox One. Two months later, it officially became the best-selling Tomb Raider game, boasting million copies, a figure that has since risen to million. The success of the reboot led to a series of games featuring Lara over the next two years. The first two Tomb Raider games were released for iOS and Android, but were poorly received as they hadn't been developed with a touchscreen version in mind. "Lara Croft and the Temple of Osiris" attempted to replicate the success of "Guardian of Light", but fell short. Go, Lara, Go! "Lara Croft Relic Run" for iOS, Android, and Windows Phone, which relied on in-app purchases, garnered mixed reviews but was still popular, with more than 10 million downloads on Android alone. The turn-based mobile puzzle game "Lara Croft Go" stood out among the rest, earning the title of Mobile Game of the Year at The Game Awards 2015 and later being released for the PC and PlayStation 4. Rise of the Tomb Raider had some of the best graphics around. A true successor, "Rise of the Tomb Raider", came to the Xbox One and Xbox 360 in late 2015. The game was as well-reviewed as its predecessor, showcasing an open-world design and some of the finest graphics in gaming. Despite the slow initial sales due to timed exclusivity, it reached the 1-million milestone in less than two months. In early 2016, it arrived on PC, and later that year on PS4. By late 2017, it had become the second-best selling Tomb Raider game, surpassing 7 million copies, and has since reached million. In 2016, two decades after the original Tomb Raider, Lara was officially recognized by Guinness World Records as the video game character featured on the most magazine covers, with 1,230 covers showcasing her front and center, and an additional 170 where she wasn't the primary focus, bringing the total to 1,400. A small portion of Lara's magazine cover appearances. Source Official Flickr. Lara's third movie, simply titled "Tomb Raider" and starring Alicia Vikander, was released in 2018. Like Jolie, Vikander had just won an Academy Award for a supporting role in "The Danish Girl" before being cast, but compared to Jolie, she appeared much more like the girl next door. The movie followed the basic plot of the 2013 game and attempted to recreate some of its best action scenes, but the secondary characters were completely different. The film earned almost $275 million, roughly equal to "Lara Croft Tomb Raider" not accounting for inflation, and was rated by Rotten Tomatoes as the best-reviewed video game-based movie of all time with 53% positive reviews. The following year, it was surpassed by "Detective Pikachu" and "The Angry Birds Movie 2." A sequel was planned, but delayed due to the pandemic and eventually canceled as MGM's license expired in 2022. If it ain't broken... The game trilogy concluded later in 2018 with "Shadow of the Tomb Raider". Most reviewers agreed that the game was true to its name it echoed the previous two games but differentiated primarily in its color scheme. Nevertheless, the game sold 4 million copies in about three months and maintained its momentum to become the third-best selling Tomb Raider game, with million sold. Since the trilogy's launch, Dark Horse Comics has published several series filling the gaps between the three games, totaling 38 books. In 2022, Crystal Dynamics was sold to holding company Embracer Group. In December of that year, it was revealed that Tomb Raider games had sold a combined total of 95 million copies, up from 88 million in May 2022. I shall rise, oh well I shall rise, again and again... Lara Croft and the Tomb Raider series aren't going anywhere. Netflix has released "Tomb Raider Reloaded", a simplified game for iOS and Android featuring a unique depiction of Lara, and is developing an anime series. Crystal Dynamics is working on the next game in the main series using Unreal Engine 5, which will be published by Amazon. Given the history of the series, we hope that Crystal will take the time they need to create a game that can stand shoulder to shoulder with the best adventures of Lara Croft – a game that people will still want to play decades later.
Descrição Requisitos Trailer Instalação Idiomas O Passe de Temporada do Rise of the Tomb Raider aniversário de 20 anos inclui o jogo base e o Passe de Temporada que apresenta conteúdo totalmente novo. Explore a Mansão Croft na nova história “Laços de Sangue” e a defenda contra uma invasão zumbi em “Pesadelo de Lara”. Sobreviva em condições extremas com um amigo no novo Modo de Resistência Colaborativa online e encare o novo nível de dificuldade “Sobrevivente Extremo”. Ele também apresenta uma roupa e uma arma inspirados em Tomb Raider III, e 5 aparências clássicas de Lara. O conteúdo baixável desafiará você a explorar uma nova tumba que abriga um terror ancestral em Baba Yaga O Templo da Bruxa. Além disso, combata grupos de predadores infectados em Escuridão Fria destaquesA Jornada de Lara – Lara revela um antigo mistério que a coloca na mira de uma implacável organização conhecida como Trinity. Conforme corre para encontrar o segredo antes deles, as pistas levam Lara a um mito sobre a cidade perdida de Kitezh. Ela sabe que precisa chegar à cidade perdida e a seus tesouros antes da Trinity, e assim parte rumo à Sibéria em sua primeira expedição de exploração de x Natureza – Em "Rise of the Tomb Raider", Lara enfrenta não só inimigos do mundo inteiro como também o próprio mundo. Cace animais para criar armas e procure por recursos raros em ecossistemas densamente povoados. Você encontrará ambientes belos e hostis, cheios de situações traiçoeiras e paisagens instáveis que exigirão que Lara vá além de todos os seus de Guerrilha – Use o ambiente a seu favor, escalando árvores ou mergulhando para fugir de inimigos ou nocauteá-los. Configure os equipamentos, armas e munições da Lara conforme seu estilo de jogo de furtivo a extremamente ofensivo, crie explosivos para instaurar o caos e empunhe os característicos arco de combate e machado de escalada da à Exploração de Tumbas – Tumbas estão de volta, e maiores e melhores do que nunca. Em "Rise of the Tomb Raider", você explorará imensos e impressionantes locais antigos cheios de armadilhas mortais, resolverá enigmas ambiente dramáticos e decifrará textos antigos para revelar criptas enquanto trilha um mundo cheio de segredos a serem descobertos. MínimosSO Windows 7 64bitProcessador Intel Core i3-2100 ou AMD equivalenteMemória 6 GB de RAMPlaca de vídeo NVIDIA GTX 650 2GB ou AMD HD7770 2GBDirectX Versão 11Armazenamento 25 GB de espaço disponívelRecomendadosSO Windows 10 64 bitProcessador Intel Core i7-3770KMemória 8 GB de RAMPlaca de vídeo NVIDIA GTX 980Ti 2560x1440 or NVIDIA GTX 970 1920x1080DirectX Versão 11Armazenamento 25 GB de espaço disponível Baixe o jogo, caso tenha dúvidas de como baixar clique aqui. Baixe o emulador Daemon Tools se você usa Windows 7, a partir do Windows 8 está incluso o emulador então é só clicar duas vezes no arquivo com extensão ".iso". Instale o jogo executando o arquivo " escolha diretório de instalação e prossiga com a instalação. Após finalizar a instalação, Abra o Disco do jogo ISO e procure pela a pasta PLAZA, copie tudo dentro dela e cole no diretório raiz do jogo, Local onde o jogo foi instalado. Agora basta iniciar o jogo como administrador com o atalho que foi criado na área de você gosta do jogo apoie o desenvolvedor comprando o jogo aqui Inglês*, Francês*, Italiano*, Alemão*, Espanhol Espanha*, Holandês, Polonês*, Português Brasil*, Russo*, Japonês*, Chinês simplificado*, Chinês tradicional*, Coreano*, Árabe*idiomas com suporte total de áudio 15 fevereiro 2022, 1433 N/A
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